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Ammo Dupe exploits for Rust Experimental
#1
Hi . I found some bag , when you run it you can dupe infinity ammo. Just One problem at this code, you must calculate delay between server Rpc request. Code: BaseProjectile [] AmmoDupeArray =( BaseProjectile []) UnityEngine . Object . FindObjectsOfType ( typeof ( BaseProjectile )); foreach ( BaseProjectile AmmoDupe in AmmoDupeArray ) { if ( AmmoDupe != null ) { if ( AmmoDupe . reloadTime != 0f ) { AmmoDupe . reloadTime = 0f ; } //count of ammo for ( int i = 0 ; i < 100 ; i ++) { AmmoDupe . ServerRPC ( "Reload" , null , null , null , null , null );   } }   }
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#2
Why post this? you just ripped this method...
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#3
Quote: Originally Posted by zwush Why post this? you just ripped this method... Sharing is caring, this site is for sharing
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#4
What do you mean calculating the delay between RPC request?
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#5
Quote: Originally Posted by cristianronaldo When i inject this,the game crash.
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