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WorldToMap - Radar Help needed
#1
WorldToMap - Radar Help needed
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#2
I could trim down my problem to this: If angle = 0, everything works properly. if angle = 90° then x and y gets swapped. For example: My pos = (0,0)
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#3
How about take only x,y of entity and convert into map? Since the M key map is static. And for minimap it’s rotation did not change so I don’t think you need local player camera. Just local position would be fine.
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#4
Quote: Originally Posted by a4501150 How about take only x,y of entity and convert into map? Since the M key map is static. And for minimap it’s rotation did not change so I don’t think you need local player camera. Just local position would be fine. I think same
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