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Useful Tag Names
#1
I know that the player bones are already posted here but i didnt see any harm placing all this information together. Credits: Meh Helicopters Code: Tag # Name Inherited Position Position Parent Tag# Angles 0 tag_origin ( 0.00 , 0.00 , 0.00 ) 1 origin_animate_jnt ( 0.00 , 0.00 , 0.00 ) ( 0.00 , 0.00 , 0.00 ) 0 ( 0.00 , 0.00 , 0.00 ) 2 tag_body ( 0.00 , 0.00 , - 57.39 ) ( 0.00 , 0.00 , - 57.39 ) 1 ( 0.00 , 0.00 , 0.00 ) 3 body_animate_jnt ( 0.00 , 0.00 , - 57.39 ) ( 0.00 , 0.00 , 0.00 ) 2 ( 0.00 , 0.00 , 0.00 ) 4 main_rotor_jnt ( 0.00 , 0.00 , 0.00 ) ( 0.00 , 0.00 , 57.39 ) 3 ( 0.00 , 0.00 , 0.00 ) 5 tag_deathfx ( 0.00 , 0.00 , - 80.36 ) ( 0.00 , 0.00 , - 22.97 ) 3 ( 0.00 , - 231.70 , 0.00 ) 6 tag_engine_left (- 132.49 , 18.90 , - 92.96 ) (- 132.49 , 18.90 , - 35.57 ) 3 ( 0.00 , 0.00 , 327.36 ) 7 tag_engine_right (- 132.49 , - 18.90 , - 92.96 ) (- 132.49 , - 18.90 , - 35.57 ) 3 ( 0.00 , 0.00 , - 327.36 ) 8 tag_flare (- 78.23 , 0.00 , - 156.57 ) (- 78.23 , 0.00 , - 99.18 ) 3 ( 0.00 , 306.03 , 0.00 ) 9 tag_flash_11 ( 1.07 , 41.26 , - 137.47 ) ( 1.07 , 41.26 , - 80.08 ) 3 ( 0.00 , 0.00 , 0.00 ) 10 tag_flash_2 ( 1.07 , - 67.59 , - 141.47 ) ( 1.07 , - 67.59 , - 84.08 ) 3 ( 0.00 , 0.00 , 0.00 ) 11 tag_ground ( 0.00 , 0.00 , - 180.36 ) ( 0.00 , 0.00 , - 122.97 ) 3 ( 0.00 , 0.00 , 0.00 ) 12 tag_gunner ( 122.20 , - 0.12 , - 126.53 ) ( 122.20 , - 0.12 , - 69.15 ) 3 ( 0.00 , 0.00 , 0.00 ) 13 tag_light_belly (- 144.33 , - 0.00 , - 148.81 ) (- 144.33 , - 0.00 , - 91.42 ) 3 ( 163.84 , 163.84 , - 163.83 ) 14 tag_light_cockpit01 ( 142.74 , 0.00 , - 116.32 ) ( 142.74 , 0.00 , - 58.93 ) 3 ( 0.00 , 0.00 , 327.67 ) 15 tag_light_l_wing (- 4.00 , 70.78 , - 118.91 ) (- 4.00 , 70.78 , - 61.53 ) 3 ( 0.00 , 0.00 , 231.70 ) 16 tag_light_r_wing (- 4.00 , - 70.97 , - 118.91 ) (- 4.00 , - 70.97 , - 61.53 ) 3 ( 0.00 , 0.00 , - 231.70 ) 17 tag_light_tail (- 350.23 , - 0.18 , - 57.38 ) (- 350.23 , - 0.18 , 0.00 ) 3 (- 163.83 , - 163.83 , - 163.83 ) 18 tag_mfd_left_0 ( 151.47 , 7.09 , - 108.48 ) ( 151.47 , 7.09 , - 51.10 ) 3 ( 0.00 , 0.00 , 0.00 ) 19 tag_mfd_left_1 ( 151.47 , 2.83 , - 108.48 ) ( 151.47 , 2.83 , - 51.10 ) 3 ( 0.00 , 0.00 , 0.00 ) 20 tag_mfd_left_2 ( 151.47 , 2.83 , - 112.48 ) ( 151.47 , 2.83 , - 55.10 ) 3 ( 0.00 , 0.00 , 0.00 ) 21 tag_mfd_right_0 ( 151.47 , - 7.09 , - 108.48 ) ( 151.47 , - 7.09 , - 51.10 ) 3 ( 0.00 , 327.67 , 0.00 ) 22 tag_mfd_right_1 ( 151.47 , - 2.83 , - 108.48 ) ( 151.47 , - 2.83 , - 51.10 ) 3 ( 0.00 , 327.67 , 0.00 ) 23 tag_mfd_right_2 ( 151.47 , - 2.83 , - 112.48 ) ( 151.47 , - 2.83 , - 55.10 ) 3 ( 0.00 , 327.67 , 0.00 ) 24 tag_pilot ( 66.54 , - 3.23 , - 116.96 ) ( 66.54 , - 3.23 , - 59.57 ) 3 ( 0.00 , 0.00 , 0.00 ) 25 tag_player ( 77.27 , 0.00 , - 144.36 ) ( 77.27 , 0.00 , - 86.97 ) 3 ( 0.00 , 0.00 , 0.00 ) 26 tag_store_l_1_a (- 2.79 , 61.09 , - 141.51 ) (- 2.79 , 61.09 , - 84.12 ) 3 ( 0.00 , 0.00 , 0.00 ) 27 tag_store_l_1_b (- 2.79 , 73.57 , - 141.51 ) (- 2.79 , 73.57 , - 84.12 ) 3 ( 0.00 , 0.00 , 0.00 ) 28 tag_store_l_1_c (- 2.79 , 61.09 , - 153.13 ) (- 2.79 , 61.09 , - 95.74 ) 3 ( 0.00 , 0.00 , 0.00 ) 29 tag_store_l_1_d (- 2.79 , 73.57 , - 153.13 ) (- 2.79 , 73.57 , - 95.74 ) 3 ( 0.00 , 0.00 , 0.00 ) 30 tag_store_l_2_a (- 2.79 , 34.89 , - 138.19 ) (- 2.79 , 34.89 , - 80.80 ) 3 ( 0.00 , 0.00 , 0.00 ) 31 tag_store_l_2_b (- 2.79 , 47.37 , - 138.19 ) (- 2.79 , 47.37 , - 80.80 ) 3 ( 0.00 , 0.00 , 0.00 ) 32 tag_store_l_2_c (- 2.79 , 34.89 , - 149.81 ) (- 2.79 , 34.89 , - 92.42 ) 3 ( 0.00 , 0.00 , 0.00 ) 33 tag_store_l_2_d (- 2.79 , 47.37 , - 149.81 ) (- 2.79 , 47.37 , - 92.42 ) 3 ( 0.00 , 0.00 , 0.00 ) 34 tag_store_l_wing (- 2.79 , 73.57 , - 121.91 ) (- 2.79 , 73.57 , - 64.53 ) 3 ( 0.00 , 0.00 , 0.00 ) 35 tag_store_r_1_a
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#2
nice work
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#3
Do I need a function to validate its a bone and not just a random coord?
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#4
all the bones have the "j_" prefix
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#5
Nice work. Thanks for sharing.
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